RENEE BLAIR

Game Designer || hello@reneeblair.me

ABOUT

Game designer with extensive experience in systems, accessibility, user experience, and scripting.

EDUCATION

Denius-Sams Gaming Academy
University of Texas - Austin

MAY 2016



MS, Human-Computer Interaction
Georgia Institute of Technology

MAY 2015



BS, Psychology & BA, Studio Art
Tulane University

MAY 2013



EXPERIENCE

Game Designer
Boss Key Productions
MAY 2016 – CURRENT
For "LawBreakers", worked on improving existing features by finding balancing issues in player feedback data and improving overall accessibility and clarity of messaging in the game. Working on systems for character and player customization.
Website



Game Designer
Denius-Sams Gaming Academy
AUGUST 2015 – MAY 2016
For “Roots of Sarkos” created design documentation, conducted playtesting, prototyped new game concepts, created puzzles, and wireframed levels. Served as creative lead for the game's beta release. Won 2nd place in gameplay in the Intel University Games Showcase.
Website
Download & Play



Level Design Intern
Hi-Rez Studios
JUNE 2015 – AUGUST 2015
Designer for “Jetpack Fighter”, a mobile sidescroller action game with 4.5 stars in iTunes. Greyboxed levels in Unity for the City and Forest zones, outlined game narrative, wireframed and prototyped tutorials, and wrote design documentation for new game regions and gameplay mechanics.
Website
Video



User Experience Design Intern
Great Parents Academy
MAY 2014 – AUGUST 2014
Created wireframes and requirements for an educational game based on the Common Core math curriculum. Planned and conducted user research interviews with children and teachers, used data to wireframe new game features.
Website



Graduate Research Assistant
Georgia Tech Sonification Lab
JANUARY 2014 – MAY 2015
Planned and conducted usability testing of an audio math game for visually impaired students. Wrote design recommendations and generalizable accessibility design guidelines based on ease of play, enjoyment, and legal standards. Master's project.
Presentation



PROJECTS

Capacity
MARCH 2016
Worked independently to create a Train Jam game in RPG Maker MV. Designed, wrote, scripted, and created art assets. Showcased game during the 2016 Game Developers Conference.
Website



Polybius
MAY 2015
Designer on a team of 4 for a shooter based on the Polybius urban legend. Designed enemy encounters, changing game state, and pitched the concept. 1st place winner for the Athens Game Jam.
Website



Team of Jams: MMXV
JANUARY 2015
Designer and scripter on a team of 5 for a top-down RPG featured in the 2015 Different Games Conference. Designed narrative and battle system. Scripted events, battles, and dialogue trees.
Website
Video
Download & Play
RPG Maker VX Ace RTP (Required)



CASTLEVANIA LEVEL DESIGN
JUNE 2015
Designed and greyboxed a Castlevania level in Unity. Level is designed to be a transition zone between Castle 1 and Castle 2 that explores the story of Lisa and Dracula.
Map
Play



SLEEP
JANUARY 2015 – MARCH 2015
Designed and developed independently for a top-down RPG. Wrote and scriped dialogue, quests, and puzzles. Scripted events and customized art and UI.
Video
Download & Play
RPG Maker VX Ace RTP (Required)



Middle School Blues
NOVEMBER 2013 – DECEMBER 2013
Contains strong language related to bullying. Designed, scripted, wrote, and created art for a branching visual novel. Designed independently using Photoshop and Renpy, a Python-based game engine. Researched school bullying and playtested with target age group to create a realistic narrative.
Video
Mac Download & Play
Windows Download & Play


SKILLS

Design
Systems Design
Level Design
Narrative Design
User Experience
User Research
Accessibility

Software
Unity
Unreal 4
JIRA
Perforce
Photoshop
RPG Maker
Renpy

Scripting
C#
Python
Ruby
HTML/CSS/JavaScript

OUTREACH & AWARDS

Speaker, Game Changer
Xbox Women in Gaming Luncheon
1 of 4 speakers selected for the Xbox Women in Gaming Luncheon during GDC. Selected to attend GDC as an Xbox Game Changer.

MARCH 2016



Conference Associate
Game Developers Conference
Selected to work as a Conference Associate for GDC. Provided help for attendees and managed conference speaker sessions.

FEBRUARY 2016



Volunteer
TWIG Conference
Helped set up the art show, guide attendees, and answer attendee questions for the first Texas Women in Games Conference.

FEBRUARY 2016



Speaker
SIEGE Conference
Spoke on the panels for two SIEGE Conference talks. Coordinated speakers and ensured they had the necessary resources for their events.

AUGUST 2015 - OCTOBER 2015



Vice President
Georgia Game Developers Association - Advancement of Women in Gaming
Planned social events for members, ran game development summer camps for children, and coordinated with local businesses and nonprofits to host an indie developer showcase.

NOVEMBER 2014 – CURRENT



Game Presenter
Different Games 2015
Attended Different Games as a presenter for Team of Jams: MMXV, which was selected to be featured in the conference arcade.

APRIL 2015



2015 GDC IGDA Scholar
International Game Developers Association
Selected to attend GDC as part of the IGDA Scholars program. Attended unique mentorship and industry events designed for scholars and IGDA members.

MARCH 2015



Intern
Jennifer Ann's Group
Helped plan the theme and logistics for a summer game jam to raise awareness of teen dating violence. Assisted with publishing the winning games for the Live.Life.Love Game Design Competition to the Amazon and Google app stores.

MARCH 2014 – MAY 2015



Speaker
Interaction Design Association - Atlanta
Speaker on accessibility and alternative inputs in video games for an IxDA meeting on game design.

NOVEMBER 2014


CONTACT

Email
hello@reneeblair.me

Social
LinkedIn
Twitter

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